Goal
The content industry, a new growth engine of the 21st century, is becoming more and more immersive with the development of the 4th industrial revolution.
In the Department of Global Interactive Convergence Content, we aim to cultivating Leaders in the Cutting Edge Game Convergence Industry.
We train hands-on professionals equipped with international competitiveness and networks through a practice-based curriculum and project-based learning.
Career
- Immersive Media Content Planner
- Game Content Planner at Game Development Company
- Game producer, game marketer
- Immersive media QA specialist, professional journalist
- Virtual reality content planning and development
- Digital restoration and preservation of cultural properties, cultural assets
- K-content planning startup
- Startups and businesses related to planning/directing immersive media content, etc.
Graduation Requirement
| Number | Category | Completion Criteria | Notes |
|---|---|---|---|
| 1 | Major Foundation | 12 | Complete 120 credits(minimum major credits : 51) and specialization course |
| 2 | Required Major | 15 | |
| 3 | Elective Major | 24 |
Specialization Course (Industry-Academic Internship)
| Feature | Description |
|---|---|
| Practice-Oriented Education | Operation of a practical-oriented curriculum to cultivate practical skills that can be applied directly to the game industry. |
| Project-Based Learning | Providing project-oriented classes to develop problem-solving skills required in industrial sites. |
| Industry-Academic Internships | Industry-academic internship opportunities support field experiences and identifying the latest industrial trends. |
Curriculum
| Year | First semester | Second semester |
|---|---|---|
| 1 Year Freshman |
게임학개론 (Introduction to Game Studies) 컴퓨터프로그래밍기초1 (Basic Computer Programming 1) 창작과 아이디어 (Creativity and Idea Expression) 게임제작의 이해 (Understanding of Game Production) 디지털아트제작 (Digital Art Production) |
컴퓨터프로그래밍기초2 (Basic Computer Programming 2) 스토리텔링 (Storytelling) 게임기획기초 (Introduction to Game Planning) 기초게임디자인 (Basic Game Design) |
| 2 Year Sophomore |
게임제작기초 및 실습 (Game Creation Fundamentals and Practice) 객체지향 프로그래밍 (Object Oriented Programming) HCI 컴퓨터그래픽스 (Computer Graphics) |
3D게임제작 실습 (3D Game Creation Practice) 게임엔진기초 (Game Engine Fundamentals) 게임UI/UX (Game UI/UX) 게임컨셉디자인 (Game Concept Design) |
| 3 Year Junior |
게임 DB (Game DB) 게임 알고리즘 (Game Algorithms) 고급게임엔진 프로그래밍 (Advanced Game Engine Programming) 게임아이템디자인씽킹 (Game Item Design Thinking) 게임레벨디자인 (Game Level Design) |
글로벌게임기획 (Global Game Planning) 게임인공지능 (Game Artificial Intelligence) 게임플랫폼 (Game Platforms) 게임개발기술 응용 (Game Development Technology Application) |
| 4 Year Senior |
글로벌졸업프로젝트 (Global Graduation Project) 게임창업(유니콘)시뮬레이션 (Game Entrepreneurship(Unicorn)Simulation) 고급게임서버 프로그래밍 (Advanced Game Server Programming) |
◆ Curriculum is subject to annual change.
◆ A field internship is scheduled for the second semester of the fourth year.
Required Courses
| Classification | Credits | Course Offerings |
|---|---|---|
| Major Foundation | 12 Credits | 게임학개론 (Introduction to Game Studies) 컴퓨터프로그래밍기초1 (Basic Computer Programming 1) 컴퓨터프로그래밍기초2 (Basic Computer Programming 2) 창작과 아이디어 (Creativity and Idea Expression) |
| Required Major | 15 Credits | 게임제작기초 및 실습 (Game Creation Fundamentals and Practice) 3D게임제작 실습 (3D Game Creation Practice) 고급게임엔진 프로그래밍 (Advanced Game Engine Programming) 게임아이템디자인씽킹 (Game Item Design Thinking) 글로벌졸업프로젝트 (Global Graduation Project) |
Course Offerings
| Semester | School Year | Course Code | Course Name | Credit | Time | Classfication |
|---|---|---|---|---|---|---|
| First semester | 1 | 게임학개론 (Introduction to Game Studies) | 3 | 3 | Major Foundation | |
| 1 | 컴퓨터프로그래밍기초1 (Basic Computer Programming 1) | 3 | 3 | Major Foundation | ||
| 1 | 창작과 아이디어 (Creativity and Idea Expression) | 3 | 3 | Major Foundation | ||
| 1 | 게임제작의 이해 (Understanding of Game Production) | 3 | 3 | Elective Major | ||
| 1 | 디지털아트제작 (Digital Art Production) | 3 | 3 | Elective Major | ||
| 2 | 게임제작기초 및 실습 (Game Creation Fundamentals and Practice) | 3 | 3 | Required Major | ||
| 2 | 객체지향 프로그래밍 (Object Oriented Programming) | 3 | 3 | Elective Major | ||
| 2 | HCI | 3 | 3 | Elective Major | ||
| 2 | 컴퓨터그래픽스 (Computer Graphics) | 3 | 3 | Elective Major | ||
| 3 | 게임 DB (Game DB) | 3 | 3 | Elective Major | ||
| 3 | 게임 알고리즘 (Game Algorithms) | 3 | 3 | Elective Major | ||
| 3 | 고급게임엔진 프로그래밍 (Advanced Game Engine Programming) | 3 | 3 | Required major | ||
| 3 | 게임아이템디자인씽킹 (Game Item Design Thinking) | 3 | 3 | Required major | ||
| 3 | 게임레벨디자인 (Game Level Design) | 3 | 3 | Elective Major | ||
| 4 | 글로벌졸업프로젝트 (Global Graduation Project) | 3 | 3 | Required Major | ||
| 4 | 게임창업(유니콘)시뮬레이션 (Game Entrepreneurship(Unicorn)Simulation) | 3 | 3 | Elective Major | ||
| 4 | 고급게임서버 프로그래밍 (Advanced Game Server Programming) | 3 | 3 | Elective Major | ||
| Second semester | 1 | 컴퓨터프로그래밍기초2 (Basic Computer Programming 2) | 3 | 3 | Major Foundation | |
| 1 | 스토리텔링 (Storytelling) | 3 | 3 | Elective Major | ||
| 1 | 게임기획기초 (Introduction to Game Planning) | 3 | 3 | Elective Major | ||
| 1 | 기초게임디자인 (Basic Game Design) | 3 | 3 | Elective Major | ||
| 2 | 3D Game Creation Practice | 3 | 3 | Required major | ||
| 2 | Game Engine Fundamentals | 3 | 3 | Elective Major | ||
| 2 | Game UI/UX | 3 | 3 | Elective Major | ||
| 2 | Game Concept Design | 3 | 3 | Elective Major | ||
| 3 | Game Artificial Intelligence | 3 | 3 | Elective Major | ||
| 3 | Game Platforms | 3 | 3 | Elective Major | ||
| 3 | Game Development Technology Application | 3 | 3 | Elective Major | ||
| 3 | Global Game Production (Capstone Design) | 3 | 3 | Required major | ||
| 4 | Global Graduation Project 2 | 3 | 3 | Required major | ||
| 4 | Global Startup Project | 3 | 3 | Elective Major |
◆ Course Offerings are subject to annual change.
Course descriptions
| Course name | About the course |
|---|---|
| 게임학개론 (INTRODUCTION TO GAME STUDIES) |
This course offers a comprehensive foundation in game studies, covering design principles, development processes, business aspects, and cultural significance within the gaming industry. Students learn essential components through theoretical knowledge and practical case studies. |
| 컴퓨터프로그래밍기초1 (Basic computer programming 1) |
This hybrid course teaches fundamental C programming skills and terminology, enabling students to write simple C language applications including multimedia content. Topics include variables, data types, functions, control structures, and pointers. |
| 창작과 아이디어 CREATIVITY AND IDEA EXPRESSION |
Explore the process of materializing and commercializing ideas based on an understanding of the content industry. This course reveals how iconic content started as simple ideas and how entertainment companies commercialize these worldviews. |
| 게임제작의 이해 (UNDERSTANDING OF GAME PRODUCTION) |
This course provides theoretical knowledge from a multidisciplinary approach to understanding game content from various perspectives, enhancing practical knowledge through analysis and planning. It helps students view games multidimensionally and broadens their humanities and sociological understanding. |
| 컴퓨터프로그래밍기초2 (BASIC COMPUTER PROGRAMMING 2) |
Building on 'Basics 1', this course introduces advanced C programming concepts including complex data structures, algorithm design, and software engineering principles through extensive coding projects. It prepares students for real-world programming challenges. |
| 스토리텔링 (STORYTELLING) | This course explores the evolution and application of empathy-driven storytelling in the 21st century, combining theoretical knowledge with practical applications for various professional and personal contexts. It focuses on creating narratives that effectively engage audiences. |
| 게임기획기초 (INTRODUCTION TO GAME PLANNING) |
Develop the ability to plan and market game content by understanding game content and analyzing the market. The course explores various frameworks for establishing marketing strategies specific to game content. |
| 기초게임디자인 (BASIC GAME DESIGN) | Analyze and learn game design, gaining practical skills and industry know-how. This course teaches how to think about game design, write documentation, and apply design techniques for proper implementation. |
| 게임제작기초 및 실습 (GAME CREATION FUNDAMENTALS AND PRACTICE) |
Students learn game programming skills using Unity, covering basic concepts and elements of game creation, planning, resources, and supporting content/service systems. It also includes practical programming with game engines. |
| 객체지향 프로그래밍 (OBJECT ORIENTED PROGRAMMING) |
This course focuses on understanding Object-Oriented Programming (OOP) concepts like encapsulation, inheritance, and polymorphism using C++ language, applying them to real programming, and utilizing advanced C++ features. |
| HCI | This course investigates human-computer interaction technologies from a computer science perspective, covering input devices, interaction types and design, and techniques from computer vision, graphics, and machine learning for interaction. |
| 컴퓨터그래픽스 (COMPUTER GRAPHICS) |
This course studies the underlying theory of elementary techniques and mathematical algorithms for creating software tools for modeling, rendering, and animation, focusing on converting complex data into visual information. |
| 3D GAME CREATION PRACTICE | This course establishes a solid foundation in Unity development, focusing on C# programming fundamentals and practical skills for creating interactive multimedia content. It covers essential programming concepts through hands-on exercises. |
| GAME ENGINE FUNDAMENTALS | This course provides a comprehensive introduction to Unreal Engine development, focusing on Blueprint visual scripting and C++ programming fundamentals for creating interactive multimedia content. |
| GAME UI/UX | This course explores user experience fundamentals in immersive interactive media, focusing on how users interact with digital content. Students learn key concepts including interaction design, service design, UX measurement, and project management for content creation. |
| GAME CONCEPT DESIGN | This foundational course introduces the art and methodology of game concept design, focusing on core design principles, creative ideation, and practical concept development. Students learn essential elements like gameplay mechanics and narrative development. |
| 게임아이템디자인씽킹 (GAME ITEM DESIGN THINKING) |
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| GAME ARTIFICIAL INTELLIGENCE | This course introduces basic concepts and technologies for designing AI-based games, focusing on probability statistics and decision theory modeling. Topics include search methods, game trees, and reinforcement learning. |
| 게임 DB (GAME DB) | This advanced course equips students with comprehensive knowledge of operating systems and database management systems tailored for game development. It covers system architecture, resource management, and data handling techniques for efficient and scalable games. |
| 게임 알고리즘 (GAME ALGORITHMS) |
Learn key data structures and algorithms, and how to implement them using Python. This course helps students choose the most appropriate data structures and algorithms for various problems, with hands-on exercises. |
| GAME DEVELOPMENT TECHNOLOGY APPLICATION | This advanced course provides practical experience in applying various game development technologies and tools in real-world scenarios, teaching students to integrate modern game engines, frameworks, and emerging technologies. |
| 고급게임엔진 프로그래밍 (ADVANCED GAME ENGINE PROGRAMMING) | Students will familiarize themselves with the 3D previs project pipeline, master animation sequencer with Unreal Engine, and create motion-capture and AI-generated animations. It aims to enhance future video productions. |
| GLOBAL GAME PRODUCTION (CAPSTONE DESIGN) | Students work in teams to learn game creation requirements, present game ideas, and create plans and scenarios for implementation. They will implement features like graphics, sound, and AI to complete a team project game. |
| 게임레벨디자인 (GAME LEVEL DESIGN) |
This course provides comprehensive knowledge of game level design principles and practices, focusing on creating engaging player experiences through thoughtful spatial design and gameplay flow using industry-standard tools. |
| GAME PLATFORMS | Students will understand core hardware capabilities of major gaming platforms and gain practical experience with cross-platform development, learning to optimize game performance across PC, console, and mobile environments. |
| 글로벌졸업프로젝트 (GLOBAL GRADUATION PROJECT) |
Apply and utilize knowledge from various disciplines within the major to create a capstone project. This workshop focuses on planning and implementing a creative and original graduation project. |
| 게임창업(유니콘)시뮬레이션 (GAME ENTREPRENEURSHIP (UNICORN)SIMULATION) |
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| 고급게임서버 프로그래밍 (ADVANCED GAME SERVER PROGRAMMING) | This advanced course develops expertise in server-side game programming for multiplayer online games, focusing on designing and implementing scalable, secure, and efficient game server architectures. |
| GLOBAL GRADUATION PROJECT 2 | Students apply and utilize knowledge from various disciplines within their major to create a capstone project, learning to prepare solutions for real-world challenges. This workshop concludes with graduation examinations and final reviews. |
| GLOBAL STARTUP PROJECT | Develop practical entrepreneurial skills by planning and launching a viable startup venture. Students apply theories to develop innovative business ideas, conduct market research, and create business plans. |